Go through the new passage and take the regular key from the chest. You have to finish all the quests to get Full Potential challenges complete. Things are heating up in our full walkthrough of Oceanhorn 2: Knights of the Lost Realm. In our third part of our Oceanhorn 2 walkthrough we're going all over the world, from Sernoa Station to White City, and then on a boat off to L'Istrait, and deep into a jungle on a heated chase. Thank you for watching! Can also be viewed under the gear tab of the pause menu. We are onto part 7 of our Oceanhorn 2 walkthrough, and once you're through with this guide you will have seen everything you need to of The Great Lagoon. Does anyone know of a text or pdf based Walkthrough? Located in the sewers underneath the White City. Finally, it's time to work our way inside Ootheca, and to do that we've got to destroy the rest of the Thunderstones, only that's far more difficult than we expected. There ain't no walkthrough like an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough because an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough don't stop. But that's not bad thing. Thank you! Oceanhorn 2 Full Walkthrough Part 8 - Pocket Gamer World & Locations | The Oceanhorn Wiki | Fandom We're slowly moving towards the climax of Oceanhorn 2: Knights of the Lost Realm now, and if you've been sticking with us this far, let us know in the comments below! You can also take some fire for the other wooden gate upstairs, which is blocking a treasure chest. In Oceanhorn 2 when you have collected Sacred Ground's Key from the Ambassador Irontalon, you will need to unlock the gate and advance forward till you reach the big observatory kinda structure. Behind the staircase there's some pots and a switch. The red crystal in the passageway is a Bloodstone, and you can smash it with your sword to earn Bloodstones. Get Latest Tech , Education & News. Neyto's Blessing - Return the Emblem of Earth. dan grice baseball; rent christmas trees for wedding; cafe social amman menu; Hello world! From this point on, the real game begins. Now to find a way to let in Gen and Trin. Its time for Oceanhorn 2: Knights of the Lost Realm, the distant prequel to the first Oce Oceanhorn 2: Knights of the Lost Realm 2019 Browse game Gaming Browse all gaming It's cable. Walkthrough Overview | OceanHorn.org More boss and dungeon solutions for Oceanhorn 2: Knights of the Lost Realm. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Head up the stairs and around, and you'll find a lightning marker on the floor, turn around from here to find a similar electric node puzzle to others we've completed, and the floor will raise, The next room is a literal maze - head down the stairs to the right, and make Trin hit the Switch near the entrance, Hit the next switch and instead of immediately heading through the path made by the nearby moving blocks, instead stand on top of the blocks and make Trin hit the Switch again, then move through the small opening to the left - this will lead to the top, and to the key you need in the main room - you can exit the maze easily with the grapple hook, Once you unlock the next room you'll need to connect electric nodes again, but this time they're behind two brick walls on either sides of the room - use bombs to blow them away, Once they're all linked, from right to left, another elevator will activate in the main room, Once up you'll be confronted by another Thunderstone - this one gives out a lot more drones, but other than that it's exactly the same deal as before, though unfortunately Trin was far less helpful in this encounter for me, Once the Thunderstone is done, head back outside, but not before looting the chests on the top floor, Once back outside head left and follow the beach to find a Sunken Wreck, You'll be able to climb onto the sunken wreck from the right side, where vines have grown near a rock, Dive into the water and head onto the ship proper and get to the chest in the centre to earn a diving helmet - you will now be able to swim without drowning and dive underwater when it is equipped, You can go diving for a lot of treasures in the Great Lagoon now that you can swim infinitely, and it also means travelling will be a lot easier, Just get swimming and head straight for that yellow marker, Once you arrive at the yellow marker you'll have to dive under the water to find the entrance to the Palace of Courage, Once inside surface and climb onto the platform - everything here is a bit sideways, though still similar to the previous palace, Climb upwards using vines on the wall, hit a switch to open a gate, then go through, Once inside you'll find another maze - let's do this, Go inside and clear out enemies, you'll find a couple of blocks to use to climb a raised area, Once on top, use your fire shot to shoot out some platforms attached to the opposing wall, One will open up the path, and the other will reveal a grapple point - grapple to it and hit the switch below - this will lower the blocks blocking the way forward, but not for long, be fast, Get on top of the lowered blocks, and wait for them to raise again to continue, You'll get the key to the elevator control room - head to the main chamber and to the opposite gate to open it up, A wee miniboss for a change - this is a high-level Gillfolk soldier, and a few weak shooters, You can use your gun or your grapple to reach and finish off the Gillfolk which are shooting, just beware of falling - also, if you take too long, they will respawn, Steelscale is a pretty standard fighter, just with a lot of health - keep rolling so he can't jab you with his trident, and take as many hits as possible, There are four pots in the room you can break for health, two near each door, and the respawn quickly, so you can run back and forth to heal if necessary, Once all his health is done, he's over, and that's it, you can use the key to open the door and flip the lever to activate the elevator in the main room, This Thunderstone is much like the previous two we've taken care of, but once again, with many more drones to send attacks your way, This time you're solo, so you can't expect Trin to help you out, and since there will be so many attacks coming your way, shooting your way out will be far more difficult, Instead of shooting, you should use the stage to your advantage. OCEANHORN 2 - APPLE ARCADE Walkthrough Gameplay #5 - YouTube Oceanhorn 2 - Grappling Hook and Owru Hideout - YouTube Arcadian Officer's House House Number 1 A House Number 3 A Shop Train - Leads to Sernoa Arcadian Beacon Pod - Fast travel portal mentioned by the technician in the White City Harbor Hermit's Study (Mayfair's . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Oceanhorn 2: Knights of the Lost Realm has been keeping me up at night for weeks now. Large bay doors That house 3 spaceships; one blue, one green, and one red. Beat Cavern of Fire to obtain Fire Spell. Luckily you can climb up the vines lining the wall to continue. Our complete walkthrough guide for Oceanhorn 2: Knights of the Lost Realm. OCEANHORN 2 - APPLE ARCADE Walkthrough Gameplay #5 | DEEP JUNGLE EASILY BEAT OWRU CHIEF 25,210 views Sep 24, 2019 Thank you for watching my video and please don't forget to subscribe to get. Owru Chief, Deep Jungle treasure . Walkthrough Playlist All Parts - Oceanhorn 2: Knights Of The Lost Realm Oceanhorn 2- How To Collect All Three Power Spheres Ball - Prodigygamers If you need help with any of those, makes sure to read below, and if you need something else, take a look at our earlier and future guides: Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), Continuing from our previous guide, you'll find yourself in a room with a lower level filled with water, but don't worry about that right now, just follow the path to find Master Mayfair, Master Mayfair will give you his caster - a gun, essentially - as you are now a fully-fledged knight, and ready for adventure, Open the chest and follow the stairs upwards to the next room, Here, jump into the area next to the stairs, behind the blocks, and place a pot on the switch, which then open up a chest in the main area, Once done, stand near the gap in the balcony and aim at the unlit fire pit on the raised platform to the right of the room, and shoot it with your new caster to open the door, The next room down a ladder is filled with water, but there is only one bright exit to return you to Arne Village, Once back at Master Mayfair's you'll witness an airship crash, and you must rush to Warden Woods, use the stone stairs behind the house, Use your caster to burn away the cactus, and then climb the wall, Use the shield to push the boulder away, and then continue to Warden Woods, Just follow the path laid out by the logs at first, and feel free to collect treasure and slash plants to get resources along the way, Move under the small broken wooden bridge to spot Trin, the pilot, battling monsters, Run up and defeat the monsters and talk to Trin, Trin will join you, lead her back to Master Mayfair in Arne Village - just follow the marker, You get back and suddenly you discover the town is under attack because Trin was followed, time to do battle, You can choose where you believe the others will be hiding, I chose to say they'd be near the lighthouse, You are encouraged to use stealth, and your protagonist will crouch down when in long grass, but you can also just fight your way through if you prefer, There are multiple areas where you can use boxes to climb over fences, or use the long grass to sneak past, but do what is best for you, Regardless of where you go, you should use your caster on the cactus near the explosive shed near the entrance to retrieve the bombs from inside, Just stick behind houses mostly, it's not too bad if you end up fighting every enemy, Head inside the Beachside Cave when you get there, when you move in you'll find most of the villagers are here taking refuge, Once Master Mayfair is done talking, he'll give you a key and task you with getting his hoverbike, Once you exit the Beachside Cave you'll be bombarded by enemies - watch your health and use all of your items to get through this battle, Keep following the marker, taking out enemies along the way, You'll eventually come to a raised bridge - you can order Trin to activate the switch on the other side, Move to the right of the bridge after crossing, and the leftmost door can be blown open with one of the bombs you got earlier, Inside a shed in this area you'll find the hoverbike, Okay, now this is cool, and reminiscent of the snowboarding section of Zelda: Twilight Princess, You basically just need to keep accelerating along a series of different routes, avoiding lasers and obstacles along the way, Luckily there are health pickups, so if you get damaged it's not over, There are, however, some obstacles that will cause an instant death if you collide with them - watch out for that, Once you get through the cave escape, you'll find yourself in Arne Village Outskirts, follow the yellow marker until you can no longer progress, and then move on foot - climb up the ladder and keep on moving, You're heading to Sernoa Station, and you'll have to keep moving on foot - feel free to explore and take your time, though, Eventually you'll come to a locked gate, you'll have to go through ruins to the left of the gate, When you find a raised level in the ruins, you can either throw a pot at it, or have Trin activate it to continue, In the next area with all the Kraktos, you just need to walk up the fallen pillar in the central area and then jump across - you'll see a search area ahead, move towards it, Stay close the ruin wall and walk around it, leading to a section of vines where you can climb atop the wall, From the top of the wall you should be able to see a chest in the central area, and that will give you the key needed for the door at the yellow marker, Move through the Fortress Underpass and continue following that yellow marker, Destroy the Thunder Klaktos and take the spiked floor one step at a time, making sure to stop in the clear section in the middle, Defeat the enemy in the next room - Trin will be especially good at this, so just order her to fight, Next, clear the path at the end of the room with the bombs you've collected, Once out of the fortress, you can flip the switch to clear the path from before, Finally, you will have reached Sernoa Station. Items that can either be selected through the radial menu or are always equipped. We're moving through all of Oceanhorn 2: Knights of the Lost Realm in this guide. Sky Island Defeat the Shadow Mesmoroth. Walkthrough Part 1 - Galactoss Boss - Oceanhorn 2: Knights Of The Lost Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Follow the path into the large room, head down the ladder, and then fight against the bandit below before moving into the next room, Eliminate the enemies in here and collect the item in the chest, Now that room is clear, head back into the last room and shoot the wooden planks at the end of the walkway you started on with your fire bullets to burn it down and clear the path, From the wooden walkway jump over to another platform, collect the item, and then jump down onto the raised rock platform - you can climb into the next chamber from here, Follow the walkway into the next room - there's a target switch to shoot above where you entered the room to continue, Climb the stairs and jump onto the next platform to get to the switch, hit it with your sword, Now you go back and jump down into the room from before, it should be clear of enemies - there's also a box with a search point on it, if you wish to aim for that on the way down, You'll find Irontalon kidnapped by a bunch of Owru bandits, time to get back the Emblem of Earth, It's finally time for the second boss of the game, get ready, and make sure you have full health, This boss actually starts off with you fighting against a bunch of enemies - I recommend you have the enemies primarily target your companions, and then you can throw bombs and fire shots to lower their health without risking your own too much, If you're struggling when the chief is solo, use a freeze shot to keep him still and then throw bombs. Complete 100% guide from my recent full play-through Skerry Obtain bloodstone. Our Oceanhorn 2: Knights of the Lost Realm walkthrough gets more intense with every part We're back at it once again, and making our way all the way through Oceanhorn 2: Knights of the Lost Realm, and let me tell you, it never gets any easier. I just started Oceanhorn 2, and I notice that all the online Walkthroughs I see are Video based. Our complete walkthrough guide for Oceanhorn 2: Knights of the Lost Realm Oceanhorn 2: Knights of the Lost Realm is one of the better Zelda-likes you can play on any platform. Legendary composer Nobuo Uematsu worked alongside Kalle . In this guide we'll be covering heading to the Source, exploring the Ghost Town, a guide to the High Philosopher's House, an amazing prison escape, and a skilful dispatching of a brutal miniboss, the Prototype Spiderbot. Rigger | The Oceanhorn Wiki | Fandom Items | The Oceanhorn Wiki | Fandom Developers suggested that asking the community is always a great idea that can lead to a fast solution. All of that and more in this guide, and if you need the solutions to anything else in the game, see our previous and future guides! Oceanhorn Series Oceanhorn 2 Full Walkthrough Part 1 - Pirate Hideout, Galactoss, Arne Categories . Please Submit a Problem for any incomplete, non-working or fake code listed above. OCEANHORN 2 | Pirta | L'Istrait OWRU Town | Part #5 | iOS Complete Gameplay Walkthrough - YouTube MISSIONS COVERD- Find The Red Herring Inn- Go To The Harbor And Meet Others- Sail To.
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